Looted Wagon

(Entry)
Type: model
Categories: Faction: Orks, Faction: , Vehicle, Transport, Looted Wagon, Looted
EntryId: 6837-efda-afd8-bd5d
Hidden: false
Costs: 6 PL6 Scrap Points
Options (3)
Up to 6 of: (+1 Scrap Point/+1 PL):
Up to two of: (+1 Scrap Point/+1 PL):
Rules (1)
'Ere We Go!
You can re-roll charge rolls made for units with this ability.

Profiles:

Unit MWSBSSTWALdSave
Looted Wagon [1] (6-10 Wounds Remaining)

12"

5+

5+

6

7

10

3

6

4+

Looted Wagon [2] (3-5 Wounds Remaining)

8"

5+

5+

5

7

N/A

D3

6

4+

Looted Wagon [3] (1-2 Wounds Remaining)

6"

5+

5+

4

7

N/A

1

6

4+

Abilities
Explodes (6+/6"/D3 Transport)

When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D3 moral wounds.

Kustom Red Button (Looted Wagon)

Once per battle, at the start of your Command phase, you can select for the driver to hit the inviting and mysterious red button mounted on his dashboard. When you do, roll one D6 and consult the table below to determine the effect:

1 SNACK DISPENSA: A hidden compartment delivers the driver a tasty grilled squig. No effect. 2-3 BOOSTA: Until your next Command phase, add 4" to this model's Move characteristic. 4-5 MORE DAKKA: Until your next Command phase, each time this model makes a ranged attack, an unmodified hit roll of 6 scores 1 additional hit. 6 HIDDEN ROKKITS: Until your next Command phase, this model is equipped with 1 rokkit launcha (see Codex: Orks).

Ramshackle

Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1)

Transport
Looted Wagon

This model has a transport capacity of 10 FLASH GITZ or INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models.

Modifiers:

increment PL 1
1+ Shoota in parent (recursive)
increment PL 1
or
2+ Big Shoota in parent (recursive)
1+ Skorcha in parent (recursive)
increment Scrap Points 1
1+ Shoota in parent (recursive)
increment Scrap Points 1
or
2+ Big Shoota in parent (recursive)
1+ Skorcha in parent (recursive)
set hidden true
or
and
0 Narrative in roster (recursive)
0 Open in roster (recursive)
and
0 Big Mek in roster (recursive)
0 Mek in roster (recursive)
Used By (1)
Orks(Catalogue)