Unit | M | WS | BS | S | T | W | A | Ld | Save |
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Looted Wagon [1] (6-10 Wounds Remaining) | 12" | 5+ | 5+ | 6 | 7 | 10 | 3 | 6 | 4+ |
Looted Wagon [2] (3-5 Wounds Remaining) | 8" | 5+ | 5+ | 5 | 7 | N/A | D3 | 6 | 4+ |
Looted Wagon [3] (1-2 Wounds Remaining) | 6" | 5+ | 5+ | 4 | 7 | N/A | 1 | 6 | 4+ |
Abilities |
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Kustom Red Button (Looted Wagon):
Once per battle, at the start of your Command phase, you can select for the driver to hit the inviting and mysterious red button mounted on his dashboard. When you do, roll one D6 and consult the table below to determine the effect: 1 SNACK DISPENSA: A hidden compartment delivers the driver a tasty grilled squig. No effect. 2-3 BOOSTA: Until your next Command phase, add 4" to this model's Move characteristic. 4-5 MORE DAKKA: Until your next Command phase, each time this model makes a ranged attack, an unmodified hit roll of 6 scores 1 additional hit. 6 HIDDEN ROKKITS: Until your next Command phase, this model is equipped with 1 rokkit launcha (see Codex: Orks). |
Ramshackle:
Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) |
Explodes (6+/6"/D3 Transport):
When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D3 moral wounds. |
Transport |
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Looted Wagon:
This model has a transport capacity of 10 FLASH GITZ or |