Abilities |
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Squigstoppa:
At the start of the Fight phase you can select one enemy MONSTER unit that is within 6" of this model and roll one D6; on a 2+, that unit is not eligible to fight this phase until after all eligible units from your army have done so. |
Beast Snagga:
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Super Runts:
At the start of the first battle round select one GRETCHIN CORE unit from your army to be Zodgrod's super runts. Each time a model in that unit makes an attack, add 1 to that attack's hit roll. That unit can shoot while performing an action without that action failing. |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
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Zodgrod Wortsnagga | 5" | 2+ | 5+ | 5 | 5 | 6 | 4 | 7 | 6+ |