Transport |
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Kustom Stompa:
This model has a transport capacity of 20 FLASH GITZ or |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
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Kustom Stompa [1] (31-40+ wounds remaining) | 10" | 3+ | 5+ | 10 | 8 | 40 | 6 | 8 | 3+ |
Kustom Stompa [2] (21-30 wounds remaining) | 9" | 4+ | 5+ | 10 | 8 | N/A | 5 | 8 | 3+ |
Kustom Stompa [3] (11-20 wounds remaining) | 8" | 4+ | 5+ | 10 | 8 | N/A | 4 | 8 | 3+ |
Kustom Stompa [4] (1-10 wounds remaining) | 6" | 5+ | 5+ | 10 | 8 | N/A | 3 | 8 | 3+ |
Abilities |
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Chop and Krush:
If this model is equipped with any two melee weapons, add 1 to its Attacks characteristic. |
Rigger Crew:
At the end of your Movement phase, this model's grot riggers can attempt to repair it. If they do so, roll one D6; on a 2+, this model regains D3 lost wounds. This model can only be repaired once per turn. |
Waaagh! Effigy (Aura):
While a friendly ORKS unit is within 6" of this model, each time a Morale test is taken for that unit, you can re-roll the result. |
Big an' Stompy:
This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there, and when it does so it can be moved within Engagement Range of such models, but cannot finish its move within Engagment Range of any of them. |