Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Deffkilla Wartrike | 14" | 2+ | 5+ | 5 | 6 | 8 | 5 | 7 | 4+ |
Abilities |
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Fuel Mixa Grot:
Once per battle when this model advances, do not make an Advance roll, Instead, until the end of the phase, add 9" to the Move characteristic of this model. |
Big Red Button:
Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model. |
Dead Tough:
This model has a 5+ invulnerable save. |
Explodes (6+/3"/1):
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
Ramshackle:
Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) |