Unit | M | WS | BS | S | T | W | A | Ld | Save |
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Nemesor Zahndrekh | 6" | 2+ | 2+ | 5 | 5 | 6 | 4 | 10 | 2+ |
Abilities |
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Counter Tactics:
Once per battle, when your opponent declares they will use a Strategem during a battle round but before any Command points are spent, this model can engage its counter tactics. If it does, your opponent cannot use that Strategem this battle round. |
Transient Madness:
In y our Command phase, you can select one friendly SAUTEKH CORE unit within 9" of this model and roll 3D6. If the total is less than this model's Leadership characteristic, you can select one of the results below to apply to that unit; otherwise roll one D3 to determine which of the results below apply to that unit. |
Phase Shifter:
This model has a 4+ invulnerable Save. |
My Will Be Done (Sautekh):
In your Command phase, you can select one friendly SAUTEKH CORE unit within 9" of this unit. Until the start of your next Command phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. Each unit can only be selected for this ability once per phase. |
Relentless March (Sautekh) (Aura):
While a friendly SAUTEKH CORE unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. |
Transient Madness |
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1) Avenge the Fallen:
Until the start of your next Command phase, add 1 to the Attacks characteristic of models in that unit. |
2) Quell the Rebellion:
Until the start of your next Command phase, improve the Ballistic Skill of models in that unit by 1. |
3) Solarmills? Charge!:
Until the start of your next Command phase, you can re-roll charge rolls made for that unit. |