Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Vargard Obyron | 6" | 2+ | 3+ | 5 | 5 | 6 | 4 | 10 | 2+ |
Abilities |
---|
Ever-Present Protector:
If a Detachment includes NEMESOR ZAHNDREKH, then VARGARD OBYRON can be included in that Detachment without taking up a Battlefield Role slot. |
Ghostwalk Mantle:
At the start of your Movement phase, you can remove this model from the battlefield. If you do, then in the Reinforcements step of that phase, set this model back up on the battlefield, anywhere within 3" of a friendly NEMESOR ZAHNDREKH model. |
The Vargard's Duty (Aura):
While a friendly NEMESOR ZAHNDREKH unit is within 3" of this model, enemy models cannot target that unit with ranged attacks. |
Cleaving Counterblow:
When this model is destroyed by a melee attack, do not remove this model from play; after the attacking model's unit has finished making its attacks, this model fights as if it were the Fight phase. This model is then removed from play. |
The Lord's Will (Sautekh):
In your Command phase, you can select one friendly SAUTEKH CORE unit within 9" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, re-roll a hit roll of 1. |