Trazyn the Infinite

(Unit)
Type: model
Category: HQ
Categories: Character, Faction: Necrons, Infantry, Overlord, Trazyn the Infinite, Dynastic Agent, Noble, HQ
LinkId: 332a-547a-49c0-49d4
Hidden: false
Costs: 5 PL90 pts

Constraints:

max(roster): 1
max(force): 1
Options (6)
Rules (2)
Command Protocols
If every unit from your army (excluding DYNASTIC AGENT, C'TAN SHARD and UNALIGNED units) is from the same dynasty, and you select a NECRONS CHARACTER model to be your WARLORD, this unit is eligible to benefit from this ability and the following rules apply.  

After both sides have deployed, but before you have determined who will have the first turn, you must assign a different one of the command protocols to each of the first five battle rounds, and note this down secretly on your army roster.

At the start of each battle round, if any NECRONS CHARACTER units from your army are on the battlefield, the command protocol that you assigned to that battle round becomes active for your army until the end of that battle round. Each command protocol is made up of two directives. When a command protocol becomes active for your army, reveal it to your opponent and select one of its directives.  Until the assigned command protocol stops being active, while a unit that is eligible to benefit from this ability is on the battlefield, that unit benefits from the selected directive.

In addition, if all units from your army are from the same dynasty (excluding DYNASTIC AGENT, C'TAN SHARD and UNALIGNED units), select one command protocol that has not been assigned to a battle round (there will typically only be one). That command protocol is active in every battle round in addition to the one assigned to that battle round – select which directive your units will benefit from at the start of each battle round. Note that if this additional command protocol is the one described in your dynasty’s code, this means both of its directives apply to all units with this ability in your army in every battle round, in addition to the protocol assigned to that battle round.
Living Metal
At the start of your Command phase, each model in this unit regains 1 lost wound.

Profiles:

Unit MWSBSSTWALdSave
Trazyn the Infinite

6"

2+

2+

5

5

6

4

10

3+

Abilities
Ancient Collector

If this model is included in your army, the Dynastic Heirlooms Strategem costs 1 fewer Command points to use the first time you use it. If this model is included in your Crusade force, the Relic Requisition costs 0 Requisition Points to use.

My Will Be Done (Necrons)

In your Command phase, you can select one friendly NECRONS CORE unit within 9" of this unit. Until the start of your next Command phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. Each unit can only be selected for this ability once per phase.

Phase Shifter

This model has a 4+ invulnerable Save.

Relentless March (Necrons) (Aura)

While a friendly NECRONS CORE unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit.

Surrogate Hosts

When this model is destroyed, instead of using any other rule that is triggered when a model is destroyed, after removing it from play you can roll one D6; on a 2+, you can select another friendly NECRONS INFANTRY CHARACTER model on the battlefield (excluding named characters). Remove that model as if it were destroyed (you cannot use any rules that are triggered when a model is destroyed) and return this model to play, placing it in the removed model's place with 3 wounds remaining.

Modifiers:

decrement max(force) 1
and
0 Cryptek in force
2+ HQ in force
set CP 1
1+ Stratagem: Dynastic Heirlooms in roster (recursive)
set hidden true
1+ Cult of the Cryptek in roster (recursive)
set hidden true
1+ Annihilation Legion in force (recursive)
Used By (1)
Necrons(Catalogue)