[Reference] Chivalric Oaths

(Unit)
Type: upgrade
Category: Configuration
Categories: Configuration
LinkId: 18c8-58b7-dac2-87b2
Hidden: false

Constraints:

max(roster): 1

Profiles:

Oath
Defend the Realm

If, at the end of your turn, you control more objective markers than your opponent does, then at the end of that battle round, you gain 1 Honour point

If, at the end of your turn, you control less objective markers than you did at the start of your turn, then at the end of the battle round, you lose 1 Honour point

Duty and Wisdom: At the start of your Command phase, the Battle-forged CP bonus grants you 1 additional Command point (this will typically mean you gain 2 CPs, instead of 1).

Duty and Honour: This model has the Objective Secured ability. If a model already has this ability, that model instead counts as 3 additional models when determining control of an objective marker.

Lay Low The Tyrants

If an IMPERIAL KNIGHTS model from your army destroyed 1 or more WARLORD, CHARACTER, MONSTER or VEHICLE units during a battle round with a melee attack, then at the end of that battle round you gain 1 Honour point.

If less than 2 enemy units have been destroyed by attacks made by IMPERIAL KNIGHTS units from your army during that battle round, then you lose 1 Honour point.

Martial Pride: Each time this model is selected to shoot or fight, you can re-roll one hit roll or one wound roll.

Martial Legacy: One per battle round, when you make an Advance roll, hit roll, wound roll, or saving throw for one IMPERIAL KNIGHTS model from your army, you can change the result of that roll to a 6.

Protect Those in Need

If one or both of the following happened during a battle rounds, then at the end of that battle round, you gain 1 Honour point:

  • An IMPERIAL KNIGHTS model from your army performed a Heroic Intervention
  • An IMPERIAL KNIGHTS model from your army made a charge move against an enemy unit that started the Charge phase within engagement range of another friendly unit

If one or both of the following happened during a battle round, at the end of that battle round, you lose 1 Honour point:

  • An IMPERIAL KNIGHTS model from your army was eligible to declare a Heroic Intervention during your opponent's charge phase, but failed to do so
  • In your charge phase, if one or more IMPERIAL KNIGHTS models from your army were eligible to declare a charge against an enemy unit that started the phase within engagement range with another unit from your army, but none of them made a charge move against such an enemy unit during that phase

Selfless Heroes: This model is eligible to perform Heroic Interventions as if it was a CHARACTER. If this model is a CHARACTER, then it is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy units, instead of 3" horizontally and 5" vertically, and each time this model makes a Heroic Intervention move, it can move up to 6". All other rules for Heroic Interventions still apply.

Inspiring Heroes: If this model has a Bondsman ability, it can use it one additional time in each of your Command phases.

Refuse No Challenge

At the end of each battle round, if 2 or more enemy units have been destroyed by melee attacks made by IMPERIAL KNIGHTS units from your army during that battle round, then you gain 1 Honour point.

If any IMPERIAL KNIGHTS units from your army fall back during a battle round, then at the end of that battle round, you lose 1 Honour point.

Noble Display: Each time this model makes a melee attack, if it made a charge move, was charged, or performed a Heroic Intervention this turn, add 1 to that attack's hit roll.

Mighty Display: You can re-roll Advance and charge rolls made for this model.

Used By (1)