[Reference] Warlord Traits

(Unit)
Type: upgrade
Category: Configuration
Categories: Configuration
LinkId: 07c3-5d3e-59b4-59c9
Hidden: false

Constraints:

max(roster): 1

Profiles:

Warlord Trait
Adamantine Knight

Each time an attack is made against this WARLORD, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.

Blessed by the Sacristans

Each this this WARLORD makes a ranged attack, on an unmodified wound roll of 6 that attack inflicts 1 mortal wound on the target in addition to the normal damage (to a maximum of 6 mortal wounds per unit per phase)

Champion of the Household

You can re-roll Advance and charge rolls made for this WARLORD

Cunning Commander

At the start of your Command phase, if this WARLORD is on the battlefield, roll one D6: on a 5+, you gain 1 Command point.

Duty of the Forsworn

At the start of your first Command phase, select one unit in your opponent's army. Each time this WARLORD makes an attack against that unit, add 1 to that attack's hit roll.

Echoes from the Past

This WARLORD gains the Glorified History Martial Tradition (if it has the QUESTOR IMPERIALIS keyword) or the Fealty to the Cog Martial Tradition (if it has the QUESTOR MECHANICUS keyword). This WARLORD will only gain the Martial Tradition of the selected house, however - it will not gain access to the selected Noble Household Relic, Noble Household Warlord Trait or Noble Household Stratagem

First Knight

Improve this WARLORD's Weapon Skill characteristic by 1 (to a maximum of 2+).

At the end of each of your Command phases, if your army is Honoured, you can select one Virtuous Chivalric ability from one of your selected Oaths. Until the end of your next Command phase, that Virtuous ability is active for this WARLORD. This may mean that different Chivalric abilities are active for this WARLORD than are active for other IMPERIAL KNIGHTS models in your army.

Ion Bulwark

This WARLORD has a 4+ invulnerable save against ranged attacks.

Knight of Mars

Once per battle, after rolling a D6 or a D3 when making an Advance roll, hit roll, wound roll, damage roll, charge roll or saving throw for this WARLORD, after any re-rolls (if any) have been made, you can change the result of one of those dice to be a 6 (or, in the case of a D3, a 3).

While your army is Virtuous, this WARLORD can use the above rule once per turn, instead of once per battle.

Knight Seneschal
  • Add 1 to this WARLORD'S Attacks characteristic
  • Even if your army is Dishonoured the Honoured Chivalric ability from your selected Oaths are still active for this WARLORD. This may mean that different Chivalric abilities are active for this WARLORD than are active for other IMPERIAL KNIGHTS models from your army.
Landstrider
  • Add 2" to this WARLORD's Move Characteristic
  • Each time an Advance roll is made for this WARLORD, treat a dice roll of 1-2 as a 3 instead
  • Each time a Charge roll is made for this WARLORD, treat a dice roll of 1-2 as a 3 instead
Legacy of the Black Pall

Each time a ranged attack is made against this WARLORD, if the attacker is more than 18" away, subtract 1 from that attack's hit roll.

Master of the Joust

This WARLORD is eligible to declare a charge in a turn in which it Advanced.

Master of the Trial

Each time an attack is allocated to this WARLORD, if that Attack has an Armour Penetration characteristic of -1 or -2, the Armour Penetration characteristic of that attack is reduced by 1.

Revered Knight
  • At the start of the Fight phase, if this WARLORD is within Engagement Range of any enemy units, it can fight first that phase
  • If every unit from your army has the IMPERIAL KNIGHTS keyword (excluding units with the AGENTS OF THE IMPERIUM or UNALIGNED keywords) and this WARLORD is part of your army, then you start the battle with 1 additional Honour point but, if this WARLORD is destroyed, you lose 1 Honour point
Veteran of Gryphonne IV

Each time a melee attack is allocated to this WARLORD, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). This is not cumulative with any other rules that reduce the Damage characteristic of an attack.

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