Interceptor Squad

(Unit)
Type: unit
Category: Fast Attack
Categories: Fast Attack, Faction: Grey Knights, Infantry, Psyker, Interceptor Squad, Faction: Imperium, , Faction: Sanctic Astartes, Teleporter, Psyk-out Grenades, Core
EntryId: d8c1-ae2a-0ca5-88df
Hidden: false
Costs: 8 PL
Options (5)
Rules (4)
Combat Squads
Before any models are deployed at the start of the game, if this unit contains 10 models it may be split into two units, each containing 5 models.
Personal Teleporters
Each time this unit makes a Normal Move, Advances, Falls Back, models in this unit can be moved across other models (and their bases) as if they were not there, and they can move within Engagement Range of enemy models. In addition, any verticle distance up and/or down that they make as part of that move is ignored. However, these models cannot finish this either on top of another model (or its base) or within Engagement Range of any enemy models
Teleport Strike
During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this unit can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
Knights of Titan
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Master of the Warp

Profiles:

Psyker CastDenyPowers KnownOther
Psyker

1

1

1

Smite

Psychic Power Warp ChargeRange
Ethereal Castigation

6

Self

Blessing: If manifested, this Psyker's unit can shoot as if it were your Shooting phase, and then it can make a Normal Move as if it were your Movement phase. After making this move and/or resolving these shooting attacks, until the end of the turn, this Psyker's unit cannot make a Normal Move, Advance, charge, or shoot.

Smite

5

18"

If manifested, the closest visible enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead.

Modifiers:

Used By (1)