Brotherhood Apothecary

(Unit)
Type: model
Category: Elites
Categories: Character, Faction: Grey Knights, Infantry, Psyker, Elites, Terminator, Faction: Imperium, , Faction: Sanctic Astartes, Psyk-out Grenades, Brotherhood Apothecary
EntryId: 6ad2-bcea-a5bd-6da8
Hidden: false
Costs: 6 PL90 pts
Options (9)
Rules (3)
Teleport Strike
During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this unit can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
Crux Terminatus
All models in this unit have a 5+ invulnerable save.
Knights of Titan
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Master of the Warp

Profiles:

Unit MWSBSSTWALdSave
Apothecary

5"

3+

3+

4

4

5

5

8

2+

Abilities
Combat Restoratives

At the end of your Movement phase, this model can heal one friendly Grey Knights Infantry model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn.

Nethecium (Aura)

While a friendly Grey Knights Infantry unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost.

Psyker CastDenyPowers KnownOther
Psyker

1

1

1

Smite

Psychic Power Warp ChargeRange
Smite

5

18"

If manifested, the closest visible enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead.

Used By (1)