Brotherhood Champion

(Unit)
Type: model
Category: HQ
Categories: HQ, Faction: Grey Knights, Psyker, Brotherhood Champion, Character, Faction: Imperium, Infantry, , Faction: Sanctic Astartes, Psyk-out Grenades
EntryId: 1cb4-ee5e-e756-5299
Hidden: false
Costs: 60 pts4 PL
Options (11)
Rules (2)
Knights of Titan
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Master of the Warp
Teleport Strike
During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this unit can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models.

Profiles:

Unit MWSBSSTWALdSave
Brotherhood Champion

6"

2+

2+

4

4

4

5

8

2+

Psyker CastDenyPowers KnownOther
Psyker

1

1

1

Smite

Psychic Power Warp ChargeRange
Smite

5

18"

If manifested, the closest visible enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead.

Abilities
Honour or Death

This model is eligible to perfom a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit, instead of 3" horizontially and 5" vertically. Each time this model makes a Heroic Intervention move, so long as it ends that move either closer to the closest enemy unit or within Engagement Range of an enemy Character unit, it can move up to 6". All other rules for Heroic Interventions still apply.

Martial Superiority

At the start of the Fight phase, if this model is withing Engagement Range of any enemy Character units, it can fight first that phase

Used By (1)