| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Centaur Light Carrier | 12" | 6+ | 4+ | 5 | 6 | 7 | 2 | 7 | 3+ |
| Transport |
|---|
| Centaur Light Carrier :
This model has a transport capacity of 5 |
| Abilities |
|---|
| Artillery Tractor :
In your Movement phase, each time this model is selected to make a Normal Move it can tow 1 friendly |
| Smoke Launchers :
Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
| Explodes (6+/3"/1) :
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6+ it explodes, and each unit within 3" suffers 1 mortal wound. |