Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Eversor Assassin | 7" | 2+ | 2+ | 4 | 4 | 6 | 6 | 9 | 6+ |
Abilities |
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Frenzon:
When making a charge roll for this model, roll 3D6 rather than 2D6. In addition, add 2 to this model’s Attacks characteristic if it charged or made a Heroic Intervention this turn. |
Sentinel Array:
Each time an enemy unit Falls Back whilst within 1" of this model, before moving any models, this model can shoot as if it were its Shooting phase. These attacks must target the unit that is Falling Back. |
Bio-meltdown:
If this model is destroyed, before removing the model from the battlefield, roll one D6 for each enemy unit that is within 6" of this model. On a 4+ that enemy unit suffers D3 mortal wounds. |
Killing Rampage:
Each time a model in an enemy unit is destroyed as the result of an attack made with a melee weapon by this model, you can immediately make one additional attack with a melee weapon this model is equipped with against the same unit. These additional attacks cannot themselves generate further attacks. In addition, this model can consolidate up to 6" instead of up to 3". |
Lightning Reflexes:
This model has a 4+ invulnerable save. |