Eversor Assassin

(Entry)
Type: model
Categories: Character, Infantry, Faction: Officio Assassinorum, Eversor Assassin, Faction: Imperium, Faction: Agents of the Imperium
EntryId: 8e8a-617b-5665-f83f
Hidden: false
Costs: 90 pts5 PL
Options (4)
Rules (3)
Independent Operative
-This unit can never have a Warlord Trait.
- During deployment, you can set up this unit in concealment instead of placing it on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
Execution Force
If your Warlord has the IMPERIUM keyword (excluding FALLEN), you can include this unit in your army as part of a Vanguard Detachment even if that Detachment contains no HQ units. If you do so, that Detachment’s Command Benefits are changed to ‘None’ and its Restrictions are changed to ‘This Detachment cannot include the same datasheet more than once.’
Agent of the Imperium
If your army is Battle-forged, you can include 1 AGENT OF THE IMPERIUM unit in each IMPERIUM (excluding FALLEN) Patrol, Battalion and Brigade Detachment in your army without those units taking up slots in those Detachments. The inclusion of an AGENT OF THE IMPERIUM unit does not prevent other units from their Detachment from benefiting from Detachment abilities (e.g. Chapter Tactics, Defenders of Humanity etc.), and it does not prevent other units from your army benefiting from abilities that require every model in your army to have that ability (e.g. Combat Doctrines). An AGENT OF THE IMPERIUM unit included in a Patrol, Battalion or Brigade Detachment in this manner is ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common (e.g. in a matched play game) and when determining your Army Faction.

Profiles:

Unit MWSBSSTWALdSave
Eversor Assassin

7"

2+

2+

4

4

6

6

9

6+

Abilities
Bio-meltdown

If this model is destroyed, before removing the model from the battlefield, roll one D6 for each enemy unit that is within 6" of this model. On a 4+ that enemy unit suffers D3 mortal wounds.

Frenzon

When making a charge roll for this model, roll 3D6 rather than 2D6. In addition, add 2 to this model’s Attacks characteristic if it charged or made a Heroic Intervention this turn.

Killing Rampage

Each time a model in an enemy unit is destroyed as the result of an attack made with a melee weapon by this model, you can immediately make one additional attack with a melee weapon this model is equipped with against the same unit. These additional attacks cannot themselves generate further attacks. In addition, this model can consolidate up to 6" instead of up to 3".

Lightning Reflexes

This model has a 4+ invulnerable save.

Sentinel Array

Each time an enemy unit Falls Back whilst within 1" of this model, before moving any models, this model can shoot as if it were its Shooting phase. These attacks must target the unit that is Falling Back.

Modifiers:

set max(force) 1
Used By (1)