Jokaero Weaponsmith

(Unit)
Type: model
Category: Agent of the Imperium
Categories: Faction: Imperium, Infantry, Faction: Inquisition, Jokaero, Character, Faction: Agents of the Imperium, Agent of the Imperium
LinkId: 23f3-6bf3-dfdc-eea0
Hidden: false
Costs: 20 pts1 PL
Options (2)

Profiles:

Unit MWSBSSTWALdSave
Jokaero Weaponsmith

6"

6+

4+

2

3

3

2

7

7+

Abilities
Authority of the Inquisition

Infantry units with this ability can embark within any Imperium Transport model, even if that model normally only permits models with other Faction keywords to do so. All other restrictions apply normally (e.g. Terminator models can only embark within Transports that allow Terminator models to do so).

If your army is Battle-forged, no more than one Inquisitor unit can be included in each Inquisiton Detachment (i.e. a Detachment that includes only Inquisition units).

Defence Orbs

This model has a 5+ invulnerable save.

Inconceivable Customisation

At the start of your Shooting phase, you can select one friendly unit within 3" of this model and roll one D6; apply the result from the following table to the selected unit until the end of the turn. A unit can be affected by more than one source of this ability (e.g. from multiple JOKAERO WEAPONSMITHS) in the same Shooting phase, but duplicated results will have no effect.

D6 Result 1-2 Augmented Targeting: When resolving an attack made by a model in this unit, you can re-roll the hit roll. 3-4 Augmented Penetration: When resolving an attack made by a model in this unit, you can re-roll the wound roll. 5-6 Total Augmentation: When resolving an attack made by a model in this unit, you can re-roll the hit roll and you can re-roll the wound roll.

Modifiers:

set hidden true
1+ Hide Imperial Agents in force (recursive)
Used By (1)