Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Archaeopter 1 (6-10 wounds) | 20-50" | 5+ | 3+ | 6 | 7 | 10 | 3 | 9 | 3+ |
Archaeopter 2 (3-5 wounds) | 20-35" | 5+ | 4+ | 6 | 7 | N/A | D3 | 9 | 3+ |
Archaeopter 3 (1-2 wounds) | 20-25" | 5+ | 5+ | 6 | 7 | N/A | 1 | 9 | 3+ |
Abilities |
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Maneuverable Craft:
Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90º (this does not contribute to how far the model moves), then move the model straight forwards. It can pivot up to 90º one more time, at any point, during this move |
Hover Jet:
Before this model moves in your movement phase, you can declare this model will hover. It's Movement characteristic becomes 20" until the end of the phase and it loses the Airborne, Hard to hit and Maneuverable Craft abilities until the beginning of your next movement phase. |
Explosion | Dice Roll | Distance | Mortal Wounds |
---|---|---|---|
Explodes (Archaeopter) | 6 | 6" | D3 |