Archaeopter Transvector

(Entry)
Type: model
Categories: Archaeopter Transvector, Faction: Skitarii, Faction: , Archaeopter Engine, Fly, Aircraft, Vehicle
EntryId: 57fc-e1ef-1db9-de98
Hidden: false
Costs: 6 PL110 pts
Options (3)
Rules (3)
Airborne
This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.
Hard to Hit
Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.
Doctrina Imperatives
Protector Imperative: +1 BS/-1 WS
Conqueror Imperative: +1 WS/-1 BS

Bulwark Imperative: +1 Save characteristic (max 2+)/-3" Move characteristic
Aggressor Imperative: +3" Move characteristic/-1 Save characteristic

Profiles:

Transport
Transport

This model has a transport capacity of 6 INFANTRY models.

Unit MWSBSSTWALdSave
Archaeopter 1 (6-10 wounds)

20-50"

5+

3+

6

7

10

3

9

3+

Archaeopter 2 (3-5 wounds)

20-35"

5+

4+

6

7

N/A

D3

9

3+

Archaeopter 3 (1-2 wounds)

20-25"

5+

5+

6

7

N/A

1

9

3+

Abilities
Aerial Deployment

If your army is Battleforged, then for each ARCHAEOPTER TRANSVECTOR unit included in a Detachment, a second ARCHAEOPTER TRANSVECTOR unit can be included in that Detachment without taking up an additional Battlefield Role slot

Combined Landing

If a detachment contains multiple ARCHAEOPTER TRANSVECTOR models, you can choose for pairs of them to make combined landings instead of setting them up on the battlefield.
For each combined landing that you want to make, select two ARCHAEOPTER TRANSVECTOR models:

• Those two TRANSPORT models are treated as one model with a combined transport capacity of 12 INFANTRY models for the purposes of which units can be embarked within them. This means that an eligible INFANTRY unit containing 7-12 models can start the battle embarked within those two TRANSPORT models, the INFANTRY models in that unit being split between the two transports. Make a note of which INFANTRY models are embarked within which TRANSPORT model.

• Those two TRANSPORT models can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules, and must be set up at the same time. Any units embarked within those TRANSPORT models must immediately disembark after the TRANSPORT models have been set up, and the disembarking units must be set up more than 9" away from enemy models.

• When those two TRANSPORT models are set up, they must be set up within 9" of one another, and any disembarking units must follow the normal rules for disembarking transports and unit coherency

Hover Jet

Before this model moves in your movement phase, you can declare this model will hover. It's Movement characteristic becomes 20" until the end of the phase and it loses the Airborne, Hard to hit and Maneuverable Craft abilities until the beginning of your next movement phase.

Maneuverable Craft

Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90º (this does not contribute to how far the model moves), then move the model straight forwards. It can pivot up to 90º one more time, at any point, during this move

Explosion Dice RollDistanceMortal Wounds
Explodes (Archaeopter)

6

6"

D3

Modifiers:

add category Skitarii Veteran Cohort
Used By (1)