Fire Raptor Gunship

(Unit)
Type: model
Category: Flyer
Categories: Faction: Adeptus Astartes, Fly, Flyer, Faction: Imperium, Vehicle, Fire Raptor Gunship, Faction: , Aircraft, Relic, Machine Spirit
LinkId: 0050-d0e3-74c7-3291
Hidden: false
Costs: 22 PL340 pts-1 CP
Options (3)
Rules (6)
Martial Legacy
If your army is Battle-forged, then when this unit is included in a Detachment, increase that Detachment's Command Cost by 1 CP
Airborne
This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.
Hard to Hit
Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.
Supersonic
Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90 (this does not contribute to how far the model moves) then move the model straight forwards. It cannot pivot again after the initial pivot
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Explodes (6"/D6)
When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D6 mortal wounds.

Profiles:

Unit MWSBSSTWALdSave
Fire Raptor Gunship [1] (9+ wounds remaining)

20-45"

6+

3+

8

7

18

6

9

3+

Fire Raptor Gunship [2] (5-8 wounds remaining)

20-35"

6+

4+

8

7

N/A

D6

9

3+

Fire Raptor Gunship [3] (1-4 wounds remaining)

20-25"

6+

5+

8

7

N/A

D3

9

3+

Abilities
Hover Jet

Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase.

Modifiers:

set hidden true
1+ Hide Firstborn Units in force (recursive)
set hidden true
1+ Army of Renown - Vanguard Spearhead in roster (recursive)
Used By (11)