Storm Eagle Assault Gunship - ROC Pattern [Legends}

(Unit)
Type: model
Category: Flyer
Categories: Faction: Adeptus Astartes, Fly, Flyer, Faction: Imperium, Vehicle, Transport, Faction: Minotaurs, Storm Eagle Assault Gunship - ROC Pattern, Faction: , Aircraft
LinkId: 9bd0-9bea-703d-dd0a
Hidden: false
Costs: 19 PL335 pts-1 CP
Options (3)
Rules (3)
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Explodes (6"/D6)
When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D6 mortal wounds.
Martial Legacy
If your army is Battle-forged, then when this unit is included in a Detachment, increase that Detachment's Command Cost by 1 CP

Profiles:

Transport
Storm Eagle Gunship - ROC Pattern

The Storm Eagle can transport 14 MINOTAURS INFANTRY models. Each JUMP PACK , WULFEN or TERMINATOR model takes up the space of two other INFANTRY models and each CENTURION takes up the space of three other INFANTRY models. It cannot transport PRIMARIS models.

Unit MWSBSSTWALdSave
Storm Eagle Gunship [1] (9+ wounds remaining)

20-45"

6+

3+

8

7

18

6

9

3+

Storm Eagle Gunship [2] (5-8 wounds remaining)

20-35"

6+

4+

8

7

N/A

D6

9

3+

Storm Eagle Gunship [3] (1-4 wounds remaining)

20-25"

6+

5+

8

7

N/A

D3

9

3+

Abilities
Airborne

This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.

Hard to Hit

Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Hover Jet

Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase.

Supersonic

Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves) and then move the model straight forwards. Not that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.

Modifiers:

set hidden true
0 Minotaurs in force (recursive)
set hidden true
1+ Hide Firstborn Units in force (recursive)
set hidden true
1+ Hide Legends Units in force (recursive)
set hidden true
1+ Army of Renown - Vanguard Spearhead in roster (recursive)
set hidden true
Used By (6)