Transport |
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Storm Eagle Gunship - ROC Pattern:
The Storm Eagle can transport 14 MINOTAURS INFANTRY models. Each JUMP PACK , WULFEN or TERMINATOR model takes up the space of two other INFANTRY models and each CENTURION takes up the space of three other INFANTRY models. It cannot transport PRIMARIS models. |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
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Storm Eagle Gunship [1] (9+ wounds remaining) | 20-45" | 6+ | 3+ | 8 | 7 | 18 | 6 | 9 | 3+ |
Storm Eagle Gunship [2] (5-8 wounds remaining) | 20-35" | 6+ | 4+ | 8 | 7 | N/A | D6 | 9 | 3+ |
Storm Eagle Gunship [3] (1-4 wounds remaining) | 20-25" | 6+ | 5+ | 8 | 7 | N/A | D3 | 9 | 3+ |
Abilities |
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Airborne:
This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY. |
Hard to Hit:
Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase. |
Supersonic:
Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves) and then move the model straight forwards. Not that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice. |
Hover Jet:
Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase. |