Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Rhino Primaris | * | 6+ | * | 6 | 7 | 10 | * | 8 | 3+ |
Transport |
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Transport:
This model can transport 6 CHAPTER INFANTRY models. It cannot transport JUMP PACK, PRIMARIS, TERMINATOR, or CENTURION models. |
Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
---|---|---|---|---|
Rhino Primaris 1 | 6-10+ | 12" | 3+ | 3 |
Rhino Primaris 2 | 3-5 | 6" | 4+ | D3 |
Rhino Primaris 3 | 1-2+ | 3" | 5+ | 1 |
Abilities |
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Self-repair:
Roll a D6 at the start of each of your turns; on a 6, this model regains one lost wound. |
Servo-skull Hub:
In each of your shooting phases, choose one of the following effects: Targeting Data Skull: Add 1 to hit rolls made for a single friendly CHAPTER unit within 12" of this model until the end of the phase. Repair Skull: Choose a single CHAPTER VEHICLE within 12" of this model. That model regains 1 lost wound. Vox Skull: Subtract 1 from Morale tests taken for friendly CHAPTER units within 12" of this model until your next shooting phase. |
Savage Fury:
Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target. |