| Unit | M | WS | BS | S | T | W | A | Ld | Save | 
|---|---|---|---|---|---|---|---|---|---|
| Wolf Guard Battle Leader on Thunderwolf | 10" | 2+ | 2+ | 4 | 5 | 6 | 3 | 8 | 3+ | 
| Abilities | 
|---|
| Savage Fury: Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target. | 
| Swift Hunters: This unit is eligible to declare a charge with even if it Advanced this turn. In addition, each time this unit makes a pile-in move or consolidation move, models in this unit can move an additional 1". | 
| Tactical Precision (Aura): While a friendly Space Wolves Core unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1. | 
| Company Heroes: If your army is Battle-forged, then for each LIEUTENANT unit included in a Detachment, a second LIEUTENANT unit can be included in that Detachment without taking up an additional Battlefield Role slot. |