Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Rapier Carrier | 4" | 3+ | 3+ | 4 | 5 | 5 | 2 | 7 | 3+ |
Abilities |
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Artillery and Crew:
Each Rapier Carrier and its crew are treated as a single model for all rules purposes (crew models must remain within 1" from their Rapier carrier). This means that the crew models cannot be targeted or attacked separately and that visibility and all ranges are measured to and from the Rapier Carrier's model, not the crew models. This unit cannot advance, is never eligible to charge or heroically intervene, and cannot make pile in or consolidate moves |
Savage Fury:
Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target. |