Rapier Carrier

(Unit)
Type: unit
Category: Heavy Support
Categories: Faction: Adeptus Astartes, Faction: Imperium, Heavy Support, Faction: , Artillery, Rapier Carrier, Vehicle
LinkId: aaf9-9b5a-09f7-5217
Hidden: false
Costs: 5 PL75 pts
Options (2)
Rules (3)
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Shock Assault
Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. 
Bolter Discipline
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. 

Profiles:

Unit MWSBSSTWALdSave
Rapier Carrier

4"

3+

3+

4

5

5

2

7

3+

Abilities
Artillery and Crew

Each Rapier Carrier and its crew are treated as a single model for all rules purposes (crew models must remain within 1" from their Rapier carrier). This means that the crew models cannot be targeted or attacked separately and that visibility and all ranges are measured to and from the Rapier Carrier's model, not the crew models. This unit cannot advance, is never eligible to charge or heroically intervene, and cannot make pile in or consolidate moves

Modifiers:

set hidden true
1+ Hide Firstborn Units in force (recursive)
set hidden true
1+ Army of Renown - Vanguard Spearhead in roster (recursive)
set hidden true
set hidden true
Used By (11)