Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Corvus Blackstar [1] (8-14+ Wounds Remaining) | 20-50" | 6+ | 3+ | 8 | 7 | 8-14 | 3 | 8 | 3+ |
Corvus Blackstar [2] (4-7 Wounds Remaining) | 20-40" | 6+ | 4+ | 8 | 7 | 4-7 | D3 | 8 | 3+ |
Corvus Blackstar [3] (1-3 Wounds Remaining) | 20-30" | 6+ | 5+ | 8 | 7 | 1-3 | 1 | 8 | 3+ |
Abilities |
---|
Hover Jet:
Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses Airborne, Hard to Hit, and Supersonic abilities until beginning of your next Movement Phase. |
Blackstar Cluster Launcher:
In your Movement phase, after this model has made a Normal Move or Advanced, you can select one enemy unit this model moved across as part of that move. If you do, roll one D6 for each model in that enemy unit (up to a maximum of ten D6). That enemy unit suffers 1 mortal wound for each result of 6. |
Explodes (6/6"/D6):
When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
Transport |
---|
Corvus Blackstar:
This model has a transport capacity of 12 DEATHWATCH INFANTRY or DEATHWATCH BIKER models. Each JUMP PACK or TERMINATOR model takes the space of 2 models and each CENTURION model takes up the space of 3 models. Each BIKER model takes the space of three other models. It cannot transport PRIMARIS models. |