Corvus Blackstar

(Entry)
Type: model
Categories: Faction: Imperium, Faction: Adeptus Astartes, Deathwatch, Transport, Vehicle, Fly, Corvus Blackstar, Aircraft
EntryId: f9f4-e6be-37ab-c7bf
Hidden: false
Costs: 9 PL150 pts
Options (4)
Rules (4)
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Hard to Hit
Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.
Airborne
This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.
Supersonic
Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90 (this does not contribute to how far the model moves) then move the model straight forwards. It cannot pivot again after the initial pivot

Profiles:

Unit MWSBSSTWALdSave
Corvus Blackstar [1] (8-14+ Wounds Remaining)

20-50"

6+

3+

8

7

8-14

3

8

3+

Corvus Blackstar [2] (4-7 Wounds Remaining)

20-40"

6+

4+

8

7

4-7

D3

8

3+

Corvus Blackstar [3] (1-3 Wounds Remaining)

20-30"

6+

5+

8

7

1-3

1

8

3+

Abilities
Blackstar Cluster Launcher

In your Movement phase, after this model has made a Normal Move or Advanced, you can select one enemy unit this model moved across as part of that move. If you do, roll one D6 for each model in that enemy unit (up to a maximum of ten D6). That enemy unit suffers 1 mortal wound for each result of 6.

Explodes (6/6"/D6)

When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.

Hover Jet

Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses Airborne, Hard to Hit, and Supersonic abilities until beginning of your next Movement Phase.

Transport
Corvus Blackstar

This model has a transport capacity of 12 DEATHWATCH INFANTRY or DEATHWATCH BIKER models. Each JUMP PACK or TERMINATOR model takes the space of 2 models and each CENTURION model takes up the space of 3 models. Each BIKER model takes the space of three other models. It cannot transport PRIMARIS models.

Modifiers:

set hidden true
1+ Hide Firstborn Units in force (recursive)
Used By (1)