Damocles Command Rhino

(Unit)
Type: model
Category: HQ
Categories: Faction: Adeptus Astartes, HQ, Faction: Imperium, Damocles Command Rhino, Transport, Vehicle, Faction: , Smokescreen
LinkId: 5920-c1f9-d48c-006c
Hidden: false
Costs: 5 PL90 pts

Constraints:

max(force): 1
Options (2)
Rules (4)
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Explodes (6"/D3)
When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds. 
Shock Assault
Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. 
Bolter Discipline
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. 

Profiles:

Transport
Transport

This model can transport 1 INFANTRY CHARACTER model. It may not transport TERMINATOR, JUMP PACK, WULFEN, CENTURION or PRIMARIS models.

Unit MWSBSSTWALdSave
Damocles Command Rhino [1] (6+ wounds remaining)

12"

6+

3+

6

7

10

3

8

3+

Damocles Command Rhino [2] (3-5 wounds remaining)

6"

6+

4+

6

7

N/A

D3

8

3+

Damocles Command Rhino [3] (1-2 wounds remaining)

3"

6+

5+

6

7

N/A

1

8

3+

Abilities
Command Authority

At the start of your Command phase, if this model is on the battlefield, roll one D6: on a 5+, you gain 1 command point

Command Uplink (Aura)

While a friendly unit is within 6" of this model, that unit is always considered to be within range of the following aura abilities of any friendly units that are on the battlefield: Rites of Battle, Tactical Precision

Modifiers:

set hidden true
1+ Hide Firstborn Units in force (recursive)
set hidden true
1+ Army of Renown - Vanguard Spearhead in roster (recursive)
set hidden true
set hidden true
Used By (11)