Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Azrael | 6" | 2+ | 2+ | 4 | 4 | 7 | 6 | 9 | 2+ |
Abilities |
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Chapter Master:
In your Command phase, select one friendly DARK ANGELS CORE or DARK ANGELS CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. |
Supreme Tactician:
If your army is Battle-forged and this model is your WARLORD, you receive an additional 2 Command points. |
Lion Helm (Aura):
While a friendly DARK ANGELS INFANTRY or DARK ANGELS BIKER unit is within 6" of this model, models in that unit have a 4+ invulnerable save against ranged attacks |
Watcher in the Dark:
Once per battle, this unit can attempt to Deny the Witch as if it were a PSYKER. If the model attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny the Witch test. |
Rites of Battle (Aura):
While a friendly DARK ANGELS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. |
Iron Halo:
This model has a 4+ invulnerable save. |