Deathwing Knights

(Unit)
Type: unit
Category: Elites
Categories: Faction: Adeptus Astartes, Elites, Faction: Dark Angels, Infantry, Deathwing Knights, Faction: Imperium, Terminator, Inner Circle, Deathwing, Core
LinkId: 0a54-0086-e9a2-9eff
Hidden: false
Costs: 11 PL
Options (3)
Rules (4)
Teleport Strike
During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Inner Circle
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:
• Each time a Morale test is taken for this unit, it is automatically passed.
• While this unit is within Engagement Range of any enemy FALLEN units, unless this unit has the VEHICLE keyword, this unit cannot be selected to Fall Back.
• Each time you select this unit to Fall Back, unless it has the VEHICLE, RAVENWING or CHAPTER MASTER keywords, roll 2D6: if the result is less than or equal to the unit’s Leadership characteristic it can Fall Back, otherwise it cannot Fall Back and must Remain Stationary instead.
• Each time an attack is made against this unit, if this unit has the INFANTRY keyword, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the model making that attack may have.
Combat Squads
Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.

Modifiers:

set hidden true
1+ Hide Firstborn Units in force (recursive)
set hidden true
1+ Army of Renown - Vanguard Spearhead in force (recursive)
set hidden true
Used By (1)