Company Ancient

(Unit)
Type: model
Category: No Force Org Slot
Categories: Faction: Adeptus Astartes, Ancient, Character, Faction: Imperium, Infantry, Company Ancient, Command Squad, Elite Character, No Force Org Slot
LinkId: f423-622e-25ff-1eb2
Hidden: false
Costs: 4 PL65 pts

Constraints:

max: 0
Options (11)
Relics:
Chapter Ancient Relics:
Chapter Champion Relics:
Chapter Master Relics:
Chief Apothecary Relics:
Chief Librarian Relics:
Master of Sanctity Relics:
Master of the Forge Relics:
Relics of Cretacia:
Warlord Traits:
Warlord Traits (BRB):
Warlord Traits (Chapter Ancient):
Warlord Traits (Chapter Champion):
Warlord Traits (Chapter Master):
Warlord Traits (Chief Apothecary):
Warlord Traits (Chief Librarian):
Warlord Traits (Master of Sanctity):
Warlord Traits (Master of the Forge):
Rules (3)
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Savage Echoes
If every unit from your army (excluding UNALIGNED untis) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below.

Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault ability).
The Red Thirst
When resolving an attack made with a melee weapon by a model with this ability in a turn in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or charge roll.

Profiles:

Unit MWSBSSTWALdSave
Company Ancient

6"

3+

3+

4

4

4

3

8

3+

Abilities
Astartes Banner [Aura]

While a friendly CORE unit is within 6" of this model, add 1 to the leadership characteristic of models in that unit. In addition, each time a model in such unit is destroyed by an attack made by an enemy model, roll one D6. On a 4+, do not remove the destroyed model from play - it can, after the attacking model's unit has finished making its attacks, either shoot with one of its ranged weapons as if it were your shooting phase or make one attack with one of its melee weapons as if it were the fight phase. After resolving these attacks, the destroyed model is then removed.

Modifiers:

add category Wolf Guard
1+ PC: SW in force (recursive)
increment max 1
repeat for every 1 Company Veterans in force
set hidden true
1+ Hide Firstborn Units in force (recursive)
set hidden true
1+ Army of Renown - Vanguard Spearhead in force (recursive)
set hidden true
0 Company Veterans in force
set name Company Ancient [Legends]
Used By (11)