Angel Infernus (Open play)

(Unit)
Type: model
Category: Lord of War
Categories: Faction: Adeptus Astartes, Faction: , Faction: Blood Angels, Faction: Imperium, Faction: Imperium, Land Raider, Lord of War, Vehicle, Transport, Angel Infernus
LinkId: eaaa-06f8-3b30-0a45
Hidden: false
Costs: 30 PL

Constraints:

max(roster): 0
Options (6)
Rules (3)
Savage Echoes
If every unit from your army (excluding UNALIGNED untis) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below.

Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault ability).
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
The Red Thirst
When resolving an attack made with a melee weapon by a model with this ability in a turn in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or charge roll.

Profiles:

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Angel Infernus

M

BS

A

Angel Infernus 1

9-16+

10"

3+

6

Angel Infernus 2

5-8

5"

4+

D6

Angel Infernus 3

1-4

3"

5+

1

Explosion Dice rollDistanceMortal wounds
Explodes

6

6"

D6

Transport
Transport

This model can transport 7 BLOOD ANGELS INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of two other models. It cannot transport PRIMARIS models.

Abilities
Power of the Machine Spirit

This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons.

Smoke Launchers

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Unit MWSBSSTWALdSave
Angel Infernus

*

6+

*

8

8

16

*

9

2+

Modifiers:

set max(roster) -1
1+ Open in roster (recursive)
Used By (1)