Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
---|---|---|---|---|
Angel Infernus | M | BS | A | |
Angel Infernus 1 | 9-16+ | 10" | 3+ | 6 |
Angel Infernus 2 | 5-8 | 5" | 4+ | D6 |
Angel Infernus 3 | 1-4 | 3" | 5+ | 1 |
Explosion | Dice roll | Distance | Mortal wounds |
---|---|---|---|
Explodes | 6 | 6" | D6 |
Transport |
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Transport:
This model can transport 7 BLOOD ANGELS INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of two other models. It cannot transport PRIMARIS models. |
Abilities |
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Power of the Machine Spirit:
This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons. |
Smoke Launchers:
Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Angel Infernus | * | 6+ | * | 8 | 8 | 16 | * | 9 | 2+ |