Rapier Carrier

(Unit)
Type: unit
Category: Heavy Support
Categories: Faction: Adeptus Astartes, Faction: Imperium, Heavy Support, Faction: , Artillery, Rapier Carrier, Vehicle
LinkId: d542-fd5d-d403-2b15
Hidden: false
Costs: 5 PL75 pts
Options (2)
Rules (3)
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Savage Echoes
If every unit from your army (excluding UNALIGNED untis) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below.

Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault ability).
The Red Thirst
When resolving an attack made with a melee weapon by a model with this ability in a turn in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or charge roll.

Profiles:

Unit MWSBSSTWALdSave
Rapier Carrier

4"

3+

3+

4

5

5

2

7

3+

Abilities
Artillery and Crew

Each Rapier Carrier and its crew are treated as a single model for all rules purposes (crew models must remain within 1" from their Rapier carrier). This means that the crew models cannot be targeted or attacked separately and that visibility and all ranges are measured to and from the Rapier Carrier's model, not the crew models. This unit cannot advance, is never eligible to charge or heroically intervene, and cannot make pile in or consolidate moves

Modifiers:

set hidden true
1+ Hide Firstborn Units in force (recursive)
set hidden true
1+ Army of Renown - Vanguard Spearhead in roster (recursive)
set hidden true
Used By (11)