Fire Raptor Gunship

(Unit)
Type: model
Category: Flyer
Categories: Faction: Adeptus Astartes, Fly, Flyer, Faction: Imperium, Vehicle, Fire Raptor Gunship, Faction: , Aircraft, Relic, Machine Spirit
LinkId: ca03-a3a0-1187-e12f
Hidden: false
Costs: 22 PL340 pts-1 CP
Options (3)
Rules (8)
Martial Legacy
If your army is Battle-forged, then when this unit is included in a Detachment, increase that Detachment's Command Cost by 1 CP
Airborne
This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.
Hard to Hit
Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.
Supersonic
Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90 (this does not contribute to how far the model moves) then move the model straight forwards. It cannot pivot again after the initial pivot
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Explodes (6"/D6)
When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D6 mortal wounds.
Savage Echoes
If every unit from your army (excluding UNALIGNED untis) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below.

Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault ability).
The Red Thirst
When resolving an attack made with a melee weapon by a model with this ability in a turn in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or charge roll.

Profiles:

Unit MWSBSSTWALdSave
Fire Raptor Gunship [1] (9+ wounds remaining)

20-45"

6+

3+

8

7

18

6

9

3+

Fire Raptor Gunship [2] (5-8 wounds remaining)

20-35"

6+

4+

8

7

N/A

D6

9

3+

Fire Raptor Gunship [3] (1-4 wounds remaining)

20-25"

6+

5+

8

7

N/A

D3

9

3+

Abilities
Hover Jet

Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase.

Modifiers:

set hidden true
1+ Hide Firstborn Units in force (recursive)
set hidden true
1+ Army of Renown - Vanguard Spearhead in roster (recursive)
Used By (11)