Company Champion

(Unit)
Type: model
Category: No Force Org Slot
Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Company Champion, Command Squad, Elite Character, No Force Org Slot
LinkId: 8d1b-fe28-033b-80e2
Hidden: false
Costs: 3 PL50 pts

Constraints:

max: 0
Options (13)
Relics:
Chapter Ancient Relics:
Chapter Champion Relics:
Chapter Master Relics:
Chief Apothecary Relics:
Chief Librarian Relics:
Master of Sanctity Relics:
Master of the Forge Relics:
Relics of Cretacia:
Warlord Traits:
Warlord Traits (BRB):
Warlord Traits (Chapter Ancient):
Warlord Traits (Chapter Champion):
Warlord Traits (Chapter Master):
Warlord Traits (Chief Apothecary):
Warlord Traits (Chief Librarian):
Warlord Traits (Master of Sanctity):
Warlord Traits (Master of the Forge):
Rules (3)
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Savage Echoes
If every unit from your army (excluding UNALIGNED untis) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below.

Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault ability).
The Red Thirst
When resolving an attack made with a melee weapon by a model with this ability in a turn in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or charge roll.

Profiles:

Unit MWSBSSTWALdSave
Company Champion

6"

2+

3+

4

4

4

4

8

3+

Abilities
Exquisite Swordsman

Each time this model makes a melee attack against an enemy CHARACTER unit, you can re-roll the wound roll.

Honour or Death

This model is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of an enemy unit, instead of 3" horizontally and 5" veritcally. Each time this model makes a Heroic Intervention move, so long as it ends its move either closer to the closest enemy model or within Engagement range of an enemy CHARACTER unit, it can move up to 6". All other rules of Heroic Intervention still apply.

Martial Superiority

At the start of the Fight phase, if this model is within Engagement Range of any enemy Character units, it can fight first this phase

Skillful Parry

Each time a melee attack is made against this model, subtract 1 from the hit roll

Modifiers:

add category Wolf Guard
1+ PC: SW in force (recursive)
increment max 1
repeat for every 1 Company Veterans in force
set hidden true
1+ Hide Firstborn Units in force (recursive)
set hidden true
1+ Army of Renown - Vanguard Spearhead in force (recursive)
set hidden true
0 Company Veterans in force
set name Company Champion [Legends]
Used By (11)