Apothecary on Bike [Legends]

(Unit)
Type: model
Category: Elites
Categories: Faction: Adeptus Astartes, Apothecary, Character, Faction: Imperium, Biker, Elite Character, Elites
LinkId: 7f34-826a-3e3a-0f00
Hidden: false
Costs: 4 PL80 pts
Options (12)
Relics:
Chapter Ancient Relics:
Chapter Champion Relics:
Chapter Master Relics:
Chief Apothecary Relics:
Chief Librarian Relics:
Master of Sanctity Relics:
Master of the Forge Relics:
Relics of Cretacia:
Warlord Traits:
Warlord Traits (BRB):
Warlord Traits (Chapter Ancient):
Warlord Traits (Chapter Champion):
Warlord Traits (Chapter Master):
Warlord Traits (Chief Apothecary):
Warlord Traits (Chief Librarian):
Warlord Traits (Master of Sanctity):
Warlord Traits (Master of the Forge):
Rules (3)
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Savage Echoes
If every unit from your army (excluding UNALIGNED untis) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below.

Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault ability).
The Red Thirst
When resolving an attack made with a melee weapon by a model with this ability in a turn in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or charge roll.

Profiles:

Unit MWSBSSTWALdSave
Apothecary

14"

3+

3+

4

5

5

3

8

3+

Abilities
Narthecium

At the end of your Movement phase, this model can provide medical attention to one friendly INFANTRY or BIKER unit within 3" of it. If that unit contains a model that has lost any wounds, that model regains up to D3 lost wounds. Otherwise, if any models from hat unit have been destroyed, roll one D6; on a 4+ you can return one destroyed model from that unit to the battlefield with 1 wound remaining, placing it within 3" of this model and in unit coherency (if the model cannot be placed in this way, it is not returned to the battlefield). On a 3 or less, this model cannot shoot, charge or fight this turn as it recovers the gene-seed of the fallen warrior. Each unit can only be provided medical attention once per turn.

Turbo-boost

When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.

Modifiers:

set hidden true
1+ Hide Firstborn Units in force (recursive)
set hidden true
1+ Hide Legends Units in force (recursive)
set hidden true
1+ Army of Renown - Vanguard Spearhead in force (recursive)
set hidden true
Used By (9)