unit
Dedicated Transport
Faction:
afcb-6c0f-3557-c7fa
false
| Transport |
|---|
| Repressor:
This model can transport 10 (ORDER) INFANTRY models. It cannot transport JUMP PACK models. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Repressor [1] (7-12+ Wounds Remaining) | 12" | 5+ | 3+ | 6 | 7 | 12 | 3 | 8 | 3+ |
| Repressor [2] (4-6 Wounds Remaining) | 6" | 5+ | 4+ | 6 | 7 | N/A | D3 | 8 | 3+ |
| Repressor [3] (1-3 Wounds Remaining) | 3" | 5+ | 5+ | 6 | 7 | N/A | 1 | 8 | 3+ |
| Abilities |
|---|
| Firing Ports:
In your Shooting phase, up to 6 models embarked within this transport can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. |
| Explodes (6/6"/D3):
When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| Smoke Launchers:
Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
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