Chaos Storm Eagle Gunship

(Unit)
Type: model
Category: Flyer
Categories: Faction: Chaos, Fly, Flyer, Vehicle, Transport, Aircraft, Relic, Faction: Heretic Astartes, Machine Spirit, Bubonic Astartes, Faction: Nurgle, Faction: Death Guard
LinkId: f75b-ea13-91fe-6626
Hidden: false
Costs: 18 PL335 pts
Options (3)
Rules (3)
Martial Legacy
if your army is Battle-forged, then when this unit is included in a Detachment, increase that Detachment's Command Cost by 1CP.
Inexorable Advance
- This unit counts as having Remained Stationary if it did not Fall Back or Advance in your previous Movement phase.
- If this unit has the VEHICLE keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
- If this unit has the INFANTRY keyword, it can ignore any or all modifiers to its Move characteristic, Advance rolls and charge rolls.
Contagions of Nurgle
If every unit from your army has the DEATH GUARD keyword (excluding UNALIGNED units), this unit gains the following ability:

Nurgle's Gift (Contagion): While an enemy unit is within Contagion Range of this unit (see below), subtract 1 from the Toughness characteristic of models in that unit.

Profiles:

Unit MWSBSSTWALdSave
Chaos Storm Eagle 1 (9+ wounds remaining)

20-45"

6+

3+

8

7

18

6

9

3+

Chaos Storm Eagle 2 (5-8 wounds remaining)

20-35"

6+

4+

8

7

N/A

D6

9

3+

Chaos Storm Eagle 3 (1-4 wounds remaining)

20-25"

6+

5+

8

7

N/A

D3

9

3+

Transport
Chaos Storm Eagle Gunship

This model has a transport capacity 20 INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models, and each CULT OF DESTRUCTION model takes up the space of 3 models. Each POSSESSED models takes up the space of 2 models.

Abilities
Airborne

You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY.

Explodes (6"/D6/Transport)

When this model is destroyed, roll one D6 before removing it from play and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.

Hard to Hit

Each time a ranged attack is made against this model, subtract 1 from that attack's hit roll.

Hover Jet

In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities.

Supersonic

Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot.

Modifiers:

add category Faction: Ferrymen
1 The Ferrymen in force (recursive)
add category Faction: Harbingers
1 The Harbingers in force (recursive)
add category Faction: Inexorable
1 The Inexorable in force (recursive)
add category Faction: Mortarion's Anvil
1 Mortarion's Anvil in force (recursive)
add category Faction: Mortarion's Chosen Sons
1 Mortarion's Chosen Sons in force (recursive)
add category Faction: Poxmongers
1 The Poxmongers in force (recursive)
add category Faction: Wretched
1 The Wretched in force (recursive)
set CP -1
0 Narrative in force (recursive)
Used By (4)