Lord of Change

(Unit)
Type: model
Category: HQ
Categories: HQ, Character, Fly, Lord of Change, Monster, Psyker, Faction: Tzeentch, Faction: Chaos, Greater Daemon, Daemon, Faction: Legiones Daemonica
EntryId: 7059-f18f-03b9-4ca2
Hidden: false
Costs: 310 pts15 PL
Options (12)
Battle Honours:
Secondary weapon:
Warlord Traits (Tzeentch):
Rules (4)
Daemonic Invulnerablity
 Instead of a normal Save characteristic, each LEGIONES DAEMONICA datasheet has a Daemonic Save characteristic. This characteristic has 2 values. The first characteristic is used when a melee attack is allocated to that model, while the second characteristic is used when a ranged attack is allocated to that model. In either case, the saving throw cannot be modified in any way.
Manifestation
During deployment, you can set up this model in the warp instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set this unit up anywhere on the battlefield that is more than 9" away from any enemy models, or more than 6" away from any enemy models and wholly within 6" of a friendly WARP LOCUS model that was on the battlefield at the start of the turn. If the WARP LOCUS has an Allegiance keyword, the unit being set up can only use this ability if it has the same Allegiance keyword.

If every unit from your army has the LEGIONES DAEMONICA keyword, then in the Reinforcements step of one of your Movement phases, you can instead set this unit up anywhere on the battlefield with one of the following restrictions:
- Wholly within your deployment zone and more than 3" away from any enemy models.
- Neither wholly within your deployment zone nor within your opponent's deployment zone, and more than a number of inches away from away from each enemy unit, equal to the current Leadership characteristic of that enemy unit (to a minimum of 3" and a maximum of 9").
Daemonic Terror (Aura)
While an enemy unit is within 6" of this unit, subtract 1 from that enemy unit's Leadership characteristic and subtract 1 from any Combat Attrition tests taken for that enemy unit.
Warp Storm
This ability can be used to apply Warp Storm effects to eligible units from your army.

Profiles:

Unit MWSBSSTWALdSave
Lord of Change 1 (11+ wounds remaining)

12"

3+

3+

6

7

20

5

10

5+/3+

Lord of Change 2 (6-10 wounds remaining)

10"

4+

3+

6

7

N/A

4

10

5+/3+

Lord of Change 3 (1-5 wounds remaining)

8"

5+

3+

6

7

N/A

3

10

5+/3+

Psyker CastDenyOther
Lord of Change

3

2

-

Smite and three powers from the Tzeentch discipline.

Abilities
Daemon Lord of Tzeentch (Aura)

While a friendly LEGIONES DAEMONICA TZEENTCH CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.

Master of Magicians

Each time a Psychic test is taken for this model, add 1 [to] the result. If this model has 10 or more wounds remaining, add 2 to the result instead.

Modifiers:

add category Daemonic Disciples
add category Disciples of Be'lakor
set hidden true
Used By (1)
Chaos - Daemons(Catalogue)