Abilities |
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Flickerjump: The first time in each phase this unit is selected as a target of a charge, if this unit is not within Engagement Range of any enemy units, it can make a Normal Move of up to 6". Until the end of the phase, this unit cannot fire Overwatch or Set to Defend. Your opponent can then select new targets for that charge if they wish. |
Warp Spider Jump Generator: Each time the bearer's unit makes a Normal Move, Battle Focus move (pg142), Advances, Falls Back or makes a charge move, until that move is finished, models in that unit can move horizontally through models and terrain features (they cannot finish a move on top of another unit or its base). When the bearer's unit makes a Battle Focus move, you can roll 2D6 instead of one D6 to determine the maximum distance models in that unit can move. If you do so, if you roll a double 1, that unit suffers 1 mortal wound. |
Aspect Armour: Models in this unit have a 5+ invulnerable save. |