Warp Spiders

(Unit)
Type: unit
Category: Fast Attack
Categories: Faction: , Faction: Aeldari, Aspect Warrior, Fast Attack, Infantry, Jump Pack, Warp Spiders, Faction: Asuryani, Core
EntryId: 3728-bed0-c30b-2625
Hidden: false
Costs: 5 PL
Options (1)
Rules (3)
Strands of Fate
Refer to your Codex for details.
Battle Focus
This unit is eligible to shoot in a turn in which it Advanced, but if it does so, then until the end of the phase, models in this unit can only make attacks with Assault or Pistol weapons they are equipped with, and when resolving those attacks, this unit is treated as having Remained Stationary.
In your Shooting phase, after this unit has finished making its attacks, unless it Fell Back or Advanced this turn, this unit can make a Battle Focus move. When it does so, roll one D6: each model in this unit can make a Normal Move of up to the distance in inches equal to the result, as if it were your Movement phase. A unit that makes a Battle Focus move cannot embark within a TRANSPORT model at the end of that move, and until the end of the turn, such a unit is not eligible to declare a charge. A unit cannot make a Battle Focus move if it arrived as Reinforcements this turn, and a unit cannot make more than one Battle Focus move per turn.
NOTE: Battle Focus Moves Through Area Terrain
If a unit makes a Battle Focus move and any of its models wish to move over any part of an Area Terrain feature, subtract 3" from the distance models in that unit can move when making that Battle Focus move (to a minimum of 0). This penalty applies even if every part of that Area Terrain feature is 1" or less in height, but is not cumulative with any other penalties that Area Terrain feature may impose (e.g. the Difficult Ground terrain trait).
Sudden Assault
During deployment, if every model in this unit has this ability, you can set up this unit preparing a sudden assault instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.

Profiles:

Abilities
Aspect Armour

Models in this unit have a 5+ invulnerable save.

Flickerjump

The first time in each phase this unit is selected as a target of a charge, if this unit is not within Engagement Range of any enemy units, it can make a Normal Move of up to 6". Until the end of the phase, this unit cannot fire Overwatch or Set to Defend. Your opponent can then select new targets for that charge if they wish.

Warp Spider Jump Generator

Each time the bearer's unit makes a Normal Move, Battle Focus move (pg142), Advances, Falls Back or makes a charge move, until that move is finished, models in that unit can move horizontally through models and terrain features (they cannot finish a move on top of another unit or its base). When the bearer's unit makes a Battle Focus move, you can roll 2D6 instead of one D6 to determine the maximum distance models in that unit can move. If you do so, if you roll a double 1, that unit suffers 1 mortal wound.

Modifiers:

add category Faction: Ynnari
1 Ynnari: Strength From Death in force (recursive)
add category Ynnari - Fast Attack Asuryani
1 Ynnari: Strength From Death in force (recursive)
remove category Faction:
1 Ynnari: Strength From Death in force (recursive)
set PL 10
set hidden true
or
1+ Hide Aspect Warriors in force (recursive)
1+ Corsairs in force (recursive)
Used By (1)