Howling Banshees

(Unit)
Type: unit
Category: Elites
Categories: Faction: , Faction: Aeldari, Aspect Warrior, Infantry, Howling Banshees, Elites, Faction: Asuryani, Core
EntryId: cffa-a91b-5693-5fa9
Hidden: false
Costs: 4 PL
Options (1)
Rules (2)
Strands of Fate
Refer to your Codex for details.
Battle Focus
This unit is eligible to shoot in a turn in which it Advanced, but if it does so, then until the end of the phase, models in this unit can only make attacks with Assault or Pistol weapons they are equipped with, and when resolving those attacks, this unit is treated as having Remained Stationary.
In your Shooting phase, after this unit has finished making its attacks, unless it Fell Back or Advanced this turn, this unit can make a Battle Focus move. When it does so, roll one D6: each model in this unit can make a Normal Move of up to the distance in inches equal to the result, as if it were your Movement phase. A unit that makes a Battle Focus move cannot embark within a TRANSPORT model at the end of that move, and until the end of the turn, such a unit is not eligible to declare a charge. A unit cannot make a Battle Focus move if it arrived as Reinforcements this turn, and a unit cannot make more than one Battle Focus move per turn.
NOTE: Battle Focus Moves Through Area Terrain
If a unit makes a Battle Focus move and any of its models wish to move over any part of an Area Terrain feature, subtract 3" from the distance models in that unit can move when making that Battle Focus move (to a minimum of 0). This penalty applies even if every part of that Area Terrain feature is 1" or less in height, but is not cumulative with any other penalties that Area Terrain feature may impose (e.g. the Difficult Ground terrain trait).

Profiles:

Abilities
Acrobatic

This unit is eligible to declare a charge in a turn in which it Advanced. Each time an attack is made against this unit, subtract 1 from that attack's hit roll.

Aspect Armour

Models in this unit have a 5+ invulnerable save.

Howling Banshee Mask

Each time you select an enemy unit as a target of a charge made by the bearer's unit, that enemy unit cannot fire Overwatch or Set to Defend against that charge. While an enemy unit is within Engagement Range of the bearer, if the bearer's unit made a charge move this turn, that enemy unit is not eligible to fight this phase until after all eligible units from your army have done so.

Whirling Death

Each time a model in this unit makes a melee attack, if that model's unit made a charge move this turn, add 1 to that attack's wound roll.

Modifiers:

add category Faction: Ynnari
1 Ynnari: Strength From Death in force (recursive)
add category Ynnari - Elites Asuryani
1 Ynnari: Strength From Death in force (recursive)
remove category Faction:
1 Ynnari: Strength From Death in force (recursive)
set hidden true
or
1+ Hide Aspect Warriors in force (recursive)
1+ Corsairs in force (recursive)
Used By (1)