Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
1. Avatar of Khaine (8+ wounds remaining) | 10" | 2+ | 2+ | 7 | 8 | 14 | 7 | 10 | 2+ |
2. Avatar of Khaine (4-7 wounds remaining) | 9" | 2+ | 3+ | 7 | 8 | N/A | 6 | 10 | 2+ |
3. Avatar of Khaine (1-3 wounds remaining) | 8" | 2+ | 4+ | 7 | 8 | 14 | 5 | 10 | 2+ |
Abilities |
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Khaine Awakened (Aura): While a friendly ASURYANI CORE unit is within 12" of this model, each time a Combat Attrition test is taken for that unit, you can ignore any or all modifiers. |
Molten Form: This model has a 4+ invulnerable save. Each time an attack is allocated to this model, halve the Damage characteristic of that attack (rounding up). |
Avatar of the Bloody-Handed God: This model can never have a Relic or a Warlord Trait. |
The Bloody-Handed (Aura): While a friendly ASURYANI CORE unit is within 6" of this model, you can re-roll charge rolls made for that unit. |
Burning Demise: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within D6" suffers D3 mortal wounds. |