Yvraine

(Unit)
Type: model
Category: HQ
Categories: Character, Faction: Ynnari, HQ, Infantry, Psyker, Yvraine, Faction: Asuryani, Faction: Aeldari
EntryId: 1409-e740-c7c9-3758
Hidden: false
Costs: 7 PL140 pts

Constraints:

max(roster): 1
Options (6)
Rules (2)
Battle Focus
This unit is eligible to shoot in a turn in which it Advanced, but if it does so, then until the end of the phase, models in this unit can only make attacks with Assault or Pistol weapons they are equipped with, and when resolving those attacks, this unit is treated as having Remained Stationary.
In your Shooting phase, after this unit has finished making its attacks, unless it Fell Back or Advanced this turn, this unit can make a Battle Focus move. When it does so, roll one D6: each model in this unit can make a Normal Move of up to the distance in inches equal to the result, as if it were your Movement phase. A unit that makes a Battle Focus move cannot embark within a TRANSPORT model at the end of that move, and until the end of the turn, such a unit is not eligible to declare a charge. A unit cannot make a Battle Focus move if it arrived as Reinforcements this turn, and a unit cannot make more than one Battle Focus move per turn.
NOTE: Battle Focus Moves Through Area Terrain
If a unit makes a Battle Focus move and any of its models wish to move over any part of an Area Terrain feature, subtract 3" from the distance models in that unit can move when making that Battle Focus move (to a minimum of 0). This penalty applies even if every part of that Area Terrain feature is 1" or less in height, but is not cumulative with any other penalties that Area Terrain feature may impose (e.g. the Difficult Ground terrain trait).
Strands of Fate
Refer to your Codex for details.

Profiles:

Unit MWSBSSTWALdSave
Yvraine

8"

2+

2+

3

3

5

4

9

6+

Psyker CastDenyPowers Known
Psyker

2

2

2 - Revenant

This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny two psychic powers in your opponent's Psychic phase. It knows Smite and two psychic powers from the Revenant discipline.

Abilities
Grinx Familiar

Each time a Psychic test is taken for this model, you can re-roll that test.

Herald of Ynnead

Each time another AELDARI model within 6" of this model is destroyed, roll one D6: on a 4+, this model regains 1 lost wound and, if that other AELDARI model was a PSYKER, you can select one Psychic power from the Revenant discipline. Until the end of the battle, this model knows that psychic power in addition to any others it knows.

Runesuit

This model has a 4+ invulnerable save. Each time an attack is made against this model, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.

Psychic Power Warp ChargeRange
Smite

5

18"

Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.

Modifiers:

add category Asuryani Warlord
1+ Warlord in Yvraine (recursive)
add category Ynnari - HQ Asuryani
1 Ynnari: Strength From Death in force (recursive)
Used By (1)