Dynamite

(Entry)
Type: upgrade
EntryId: f0ad-3ac7-22f2-8973
Hidden: false

Constraints:

min: 1
max: 1
Rules (2)
APx
Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the attacker selects which one to use.
Px
Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any critical hits, the weapon gains the APx rule for that shooting attack. x is the number after the weapon's P, e.g. P1.

Profiles:

Abilities
*Bomb Squig
This operative can perform a Shoot action with this weapon if it is within Engagement Range of an enemy operative. When this operative performs a Shoot action and selects this ranged weapon, make a shooting attack against each other operative Visible to and within of it (even if it has friendly operatives within its Engagement Range) with this weapon - each of them is a valid target and cannot be in Cover. After all of those shooting attacks have been made, this operative is incapacitated and does not roll for its BOOM! ability. This operative cannot make a shooting attack with this weapon by performing an Overwatch action.
Weapons A WS/BS D SR !
⌖ Dynamite 4 3+ 5/6 AP1, Bomb Squig* P2