Operative | M | APL | GA | DF | SV | W |
---|---|---|---|---|---|---|
Bomb Squig | 3⬤ | 2 | 1 | 3 | 6+ | 6 |
Abilities |
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BOOM!:
If this operative is incapacitated, roll one D6: on a 3+, it makes a shooting attack using its dynamite. |
Stoopid:
This operative cannot perform mission actions, cannot perform the Pick Up action and cannot have a Conceal order. It cannot be equipped with equipment. In narrative play, it cannot gain (or lose) experience and automatically passes Casualty tests. |