Plasma caliver

(Entry)
Type: upgrade
EntryId: d670-e96c-1afc-90da
Hidden: false
Rules (2)
APx
Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the attacker selects which one to use.
Hot
Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, for each attack dice result of 1 that is discarded, that operative suffers 3 mortal wounds.

Profiles:

Weapons A WS/BS D SR !
⌖ Plasma caliver - Standard 4 3+ 5/6 AP1 -
⌖ Plasma caliver - Supercharge 4 3+ 5/6 AP2, Hot -
Used By (2)
Weapon(Group)
Weapon(Group)