Mindburn

(Entry)
Type: upgrade
EntryId: a862-78df-43a1-a2c3
Hidden: false

Constraints:

min: 1
max: 1
Rules (4)
*Mindburn
In the Resolve Attack Dice step, if you inflict damage with any critical successes, the operative this weapon is being used against gains one of your Mindburn tokens (if it doesn't already have one) until the end of its next activation, until it’s incapacitated or until a friendly operative uses this weapon again (whichever comes first). Whenever an operative has one of your Mindburn tokens, worsen the Hit stat of its weapons by 1 (this isn’t cumulative with being injured).
Lethal x+
Your successes equal to or greater than *x* are critical successes, e.g. Lethal 5+.
Saturate
The defender cannot retain cover saves.
Seek
When selecting a valid target, operatives cannot use terrain for cover. If the rule is Seek Light, operatives cannot use Light terrain for cover. Whist this can allow such operatives to be targeted (assuming they're visible), it doesn't remove their cover save (if any).

Profiles:

Weapons ATKHITDMG
⌖ Mindburn

5

4+

1/1

PSYCHIC, Lethal 5+, Saturate, Seek Light, Mindburn*