Operative | APL | Move | Save | Wounds |
---|---|---|---|---|
Ogryn | 2 | 6" | 5+ | 16 |
Abilities |
---|
Bayonet Charge:
Whenever this operative finishes moving during the Charge action, you can inflict D3+1 damage on one enemy operative within its control range. |
Slow-witted:
You must spend 1 additional AP for this operative to perform the Pick Up Marker and mission actions (excluding Operate Hatch). |
Brute:
Whenever your opponent is selecting a valid target, if this operative has a Conceal order, it cannot use Light terrain for cover. Whilst this can allow this operative to be targeted (assuming it's visible), it doesn't remove its cover save (if any). |